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The story is based upon the novels by H. P. Lovecraft. Edward Carby is a exclusive detective i was delegated to investigate an neck piano which remains in the loft of a mansion. You start the game in the loft yet it’s not long prior to the undead monsters notice your presence.
How come Fight: Make sure Fight is selected in the alternatives screen. Organize down
Before looking approximately you’ll have to secure the room. Press the Wardrobe in front of the window to avoid a monster from break through. Then press the Chest on top of the trapdoor. Currently you have actually a little of time come look around. If you desire to run double tap the Up arrowhead key.
Search behind the Piano to uncover a Letter. You can drop the Letter to not clutter up her inventory. Open up the Wardrobe for an Indian Cover and also the Chest for a Rifle. Choose up the Oil lamp from the table and then go down the stairs in the corner of the room.
Pick increase the Bow native the floor on the left and then search the shelves on the left for an Oil Can. Use the Oil deserve to on her Oil lamp to to fill it up. You can drop the north Oil have the right to as friend won’t be needing it any kind of more. Go through the door on the ideal as friend come under the stairs.
If you shot to go too much down the hall you will certainly crash v it and die. Discover the room top top the left as you’re looking down the hall.
Search the rolltop desk to uncover a key and then usage the vital to open up the Chest. Inside the chest is one Old Cavelry Saber. You can use it together a weapon however it will certainly break after ~ a few swings. Save it in your inventory, even if it’s broken as you’ll need it to open a secret hatch later. Leaving the room the means you came and go through the door top top the opposite side of the hall.
Turn around and close the door prior to a Zombie follows you right into the room. There’s nothing in right here to discover so leaving the room v the other door come the left that the window.
Walk end to the nightstand ~ above the left side of the bed to pick up a Vase. Turn around and also get all set to hit a Zombie Dog the jumps with the window. 2 shots the the Rifle will certainly kill it. Throw the Vase to break it and also then pick up the an essential that was inside. Departure through the door ago to the hall and go in the door opposite.
Search the cabinet to uncover a first Aid Kit. Open up the an initial Aid Kit to find a Flask. Drink the Flask because that 10 health Points. Leave the bedroom and go through the door at the finish of the hall.
Stay far from the Winged Zombies and place a mirror on each of the stands in the corner. The monster will capture sight of each other and also die. Now you’re cost-free to go under the stairs.
Stay clear of the fit of Armor and also walk come the right. Open up the door and go through to the sitting room.
There’s a Ghost sit on the chair. If you acquire close enough to touch the ghost it will certainly wake up and kill you so store your distance. Find the cabinet because that Cartridges for your Rifle. Take the Gramophone from the tiny table and the Poker and Matches indigenous the left side of the fireplace. You can search the tiny table in the edge for a Photo too but it’s not necessary.
Leave the room and walk throughout to the other side that the lower Lobby. Open the door ~ above the other side and also go v the an initial door straight ahead.
Take the Notebook from over the fireplace and turn approximately to struggle a Zombie Dog. You deserve to drop the Notebook as soon as you’ve check out it. Leave and also open the next door down the hall.
There’s a monster in the bath tub that can’t it is in killed. You’ll have to run into the bathroom, choose up the Jug and also then easily run the end again. Run earlier in and Search the cabinet for a an initial Aid Case. Operation out again and Open the an initial Aid situation for a Flask. Drink the Flask because that 10 Health. Litter away the empty Flask and very first Aid Case. Walk under the hallway come the following door.
Use the Matches and you’ll light the Lamp. Drop the lamp on the floor therefore you can have a watch around. Take it the heavy Statuette and also Book indigenous the table and Search the nightstand beside the bed because that Bullets. Read the Book and also then throw it away.
Pick increase the Lamp and also leave the room. Choose the Search role to placed the desk lamp away. Run ago to the lower Lobby.
Stand in front of the suit of Armor and also throw the hefty Statuette at it. The fit of Armor will certainly collapse, leave behind the Sword. Go through among the entry under the stairs to walk to the ground level.
Drop the Gramophone in ~ the basic of the stair to leave room in your inventory for various other items. You have the right to pick it increase later. Walk to the right, open up the closeup of the door door and go through.
Pick increase the Pot that Soup and open the door to the very first pantry in the corner. Walk in and take the crucial from the wall. Find the cupboards for a box of Biscuits. Eat the Biscuits for +5 Health and also drop the north Box.
Leave the pantry and search the kitchen drawers because that 2 Knives. Head right into the pantry in the various other corner. Walk straight earlier out together you’ll be attacked by a Zombie from behind. Now’s a great time to practice using her sword.
Go earlier into the pantry, pick up the Oil Can and use the Jug ~ above the barrel the water to to fill it up with water. Usage the Oil have the right to to to fill up her Lamp and also then autumn the empty Can. Search the pile of coal to uncover a shoe Box. Open the Shoe box to find a Revolver. Drop the north Box and leave the pantry. Go with the door simply to the left of the pantry.
Go through the door straight ahead.
There are a variety of Zombies sitting around. Castle will begin to stand up. Conveniently run end to the table and place the Pot of Soup at the end of the table. The Zombies will certainly sit back down. Wait because that the one Zombie to uncover his seat. He won’t attack you uneven you touch him. Go with the doorway on the other side that the table.
Pick up the Lighter indigenous the table and then use the Jug of Water ~ above the smoking cigars to placed them out. Search the cabinet on the left to uncover a Book and also Record. Leave v the double doors come the left the the cabinet.
Walk north back to the stairway and also then go v the door on the right.
Quickly operation to the statue and search it because that 3 Arrows. Spiders will certainly drop down from the roof. Run out that the room before they have the right to reach you. Head back to the prior Lobby and go up the stairs.
Walk come the left into the hallway and also follow it around to the end door. Walk through right into the Gallery.
Place the Indian Cover over the painting of the guy with one axe. That will through axes in ~ you if you try to operation down the gallery. Walk down the gallery to around the half-way suggest and use your Bow come shoot Arrows at the far painting. You’ll view a puff the smoke as soon as the creature in the painting has actually been killed. If friend go too close he’ll shoot arrows in ~ you. Go into the doorway in ~ the far finish on the right.
The Library is dark so take out the Oil Lamp and also place it on the floor. Walk around to the top left and follow the row of bookshelves until you involved a bookshelf the looks slightly different. Walk past it a little method and search the bookshelf simply to the best of it. This will expose a Mechanism. Use the False Book and a an enig passage will open up. When you’re doing this a biology will spawn that have the right to only be killed with a certain dagger.
Enter the an enig room, take the Talisman native the bench and search the shelves because that 2 Books and also 2 Parchments. One of the publications will death you if you check out it, the yellow one, the others can be read. Fall the books and parchments as soon as you’re finished.
Use the Dagger v the yellow blade and also kill the creature. Friend only must hit it once with this tongue to kill it. Pick up the lamp, open up the dual doors ~ above the various other side the the library and go through back to the lower Lobby.
Head through one of the doorways under the stairs to head under to the soil floor.
Pick increase the Gramophone the you should have actually left in ~ the basic of the stairs and also then usage the Silver crucial to open up the locked door to the right. This leads under to the cellar.
Walk under the stairs and run to protect against the Rats. Top top a bench towards the optimal of the screen you’ll discover some Bullets. Run to the right and when you concerned the 2 barrels pick up the Block just to the best of them and they will certainly roll the end of the way of a cave entrance. Make sure you’re not standing behind the block when you pick it up or the barrels will roll over you. Don’t go v the cavern entrance. You’ll it is in coming earlier out this means later. Instead walk back up the stairs and leave the cellar.
Run forwards down the hallway and then v the twin doors to her right into the Dining Room.
Avoid the Zombies and go through the single door on the left.
Use the an essential to unlock the dual doors top top the other side the the room and also go through.
Place the Old cavalry Saber ~ above the coat of eight hanging on the wall. If you’ve broken the Saber just put both pieces in the coat of arms. This will disclose a an enig staircase leading down. Find the bookshelf for a publication which you deserve to read and also then throw away. Go earlier to the cigarette smoking Room.
Go v the dual doors top out into the hall and then v the next set of twin doors.
Use the sword to hit the Pirate. The can’t be eliminated with ranged weapons. The will defend most of your blocks however if you can ago him right into a wall surface and swing repetitively he must be pretty easy to kill. As soon as he’s dead pick up the an essential to the dance Hall the he drops. There’s additionally a publication on the floor that you deserve to read. Use the an essential to the Dance room on the locked twin doors and go through.
Walk come an empty room in the corner and use the document (Dance the Death). The Ghosts will begin to dance v the music. If the Ghosts touch you you will certainly die instantly. You must retrieve the crucial to the Pirates Chest from over the fireplace mantle while avoiding the Ghosts. When you have actually it leaving the method you came. Go earlier through the Pirate’s Room and into the study.
Now you have everything you require for the last component of this journey. Go under the an enig staircase come the underground cave.
Run across the bridge as the collapses behind you. Pull out your Revolver or various other weapon and also run under the tunnel. Proceed past the giant Worm and also follow the tunnel around to the right. Death the creature that attacks. That takes 2 shots native the Revolver. You’ll watch the giant Worm slither previous you in the background.
continue running forwards till you come throughout the huge Worm again. Immediately turn around and run away from it. Go ago the way you came and turn right into the brand-new tunnel that the worm has actually made. Drop down to the wood ledge over the water and also run roughly it. Stop just prior to you gain to the lighter coloured plank. Walk to your activity menu and also choose ‘Jump’. Continue to the end of the plank and climb up into the tunnel.
Use the Revolver or some various other weapon to death the gigantic Rat creature. Walk come the finish of the tunnel and also jump throughout the pillars while staying clear of the paris Creature.
Jump right into the tunnel at the various other side and also run v the tunnel. Once you pertained to the intersection to the route to the right. Proceed forwards come an open cavern through two paths. Take the right path.
Jump across the lighter coloured ledge and drop down the various other side. Jump across all that the lighter coloured ledges and make your way across come the chest ~ above the other side. Use the crucial to open the chest and find a Gem and a Book. Check out the Book and then you have the right to throw it away.
Push the rock behind the chest to expose a an enig passage and go through. Follow the path to the north and then drop under to a lower area. Neglect the opening to the left and also continue forwards come a dark room. This is a maze. Light her Lamp and also run as far as you have the right to to the left, then to the bottom and also then work-related your way to the right.
Eventually you’ll involved a closed door. Usage the Gem to open the door. This will bring you come the source of evil under the mansion. Drop down right into the water and run in the direction of the tree.
Avoid the Water Creature and the Fireballs and approach the Altar to uncover a Hook. Location the Talisman on the Altar. Use the Lighter to light the Lamp and also then throw the Lamp in ~ the tree to damage it.
With the resource of evil ruined the cavern will start to collapse. Conveniently run to the tiny ledge ~ above the left, climb up the rock and also use the Hook to open up the door. Run through and turn to the left. Proceed forwards earlier into the maze i beg your pardon is currently lit. Use the Hook ~ above the door to her right and also go through.
Turn left and drop down to the wood ledge. Run ago the method you came and also climb up the other side. Run down the tunnel and also continue previous the new tunnel that the large Worm do in the beginning.
At the next intersection take it the ideal path and also crawl with to the Cellar. Head increase the stairs earlier to the floor Floor. Follow the hallway the opposite the stairs come the front doors. Open and also go exterior to win the game.
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Congratulations on perfect Alone in the Dark! If you took pleasure in this game make certain to inspect out Alone in the Dark 2 and also Alone in the Dark 3.